
- #Jonesoft generic mod enabler 2.6 mod
- #Jonesoft generic mod enabler 2.6 update
- #Jonesoft generic mod enabler 2.6 mods
If you plan on using JSGME in all of the ACW or NAP games that you own, then you will need to load JSGME separately for each and every game.įirst place the JSGME setup file in the main folder of a game. The first thing you need to understand is that JSGME is not like most other programs that you have loaded on to your computer and used.
#Jonesoft generic mod enabler 2.6 mods
You would not need to reload everything you want to use, which as we all know can be very time consuming especially if you enjoy using art mods from more than one source (mix & matching). After applying the updates, you would then reactivate your mods with one click of the mouse. Next, you would unzip the new game updates into the main game folder.
#Jonesoft generic mod enabler 2.6 update
One of the great assets of using JSGME is that if a new game update is released, all you do is deactivate the add-ons you are using, with one click of the mouse. Once you figure out the very small learning curve, you will see how user friendly it is. JSGME can be used for anything that is not stock 3rd party scenarios, art mods, etc.
#Jonesoft generic mod enabler 2.6 mod
In the little menu that pops up, click 'Generate Snapshot of Game Files' and then sit back and wait safe in the knowledge that Ebs had to reset all his JSGME settings and go through all of this s*it so you don't have to.One of the most user friendly free programs released to help HPS and JTS game owners with using and applying 3rd party art mods is JoneSoft Generic Mod Enabler (JSGME). We're nearly there! See that blue word saying 'tasks' right in the centre.you're going to want to click that. JSGME will load and we'll end up with a blank screen.yawn. Simply enter our new DCS:W _MODS folder in the box as seen above and press OK. You'll be immediately greeted by this screen.

After you've made your _MODS folder in DCS:W, run JSGME from your desktop shortcut. This is the ONLY folder that you need to add to the DCS:W directory, the rest stays stock so it stays well maintained.ĥ) Run JSGME Finally we start getting to the good stuff. Make sure you double check and enter the correct path!Ĥ) create a mods folder in your DCS World directory we'll need a folder in DCS World for JSGME to use, as you probably know there is already a folder called 'Mods' in there so we'll make a new folder called '_MODS' to keep things simple. In MY case it's 'd: DCS World' but I believe the default is 'c: program files eagle dynamics dcs world' or something like that. We need to enter our main DCS World folder in here. What we're looking at is the 'Start In' box. As you can see, Target is c: JSGME JSGME.exe this is set automatically. Right click the shortcut and choose properties.This is what you'll see. Make a shortcut to the program on your desktop. 3) Set up your shortcut This is very important as we need to tell JSGME where to operate. So make a new folder in C: and copy the files there. I personally like to have it 'installed' in C: JSGME keeps things tidier that way. A lot of people say that you need to unzip JSGME in the game directory you're using it for. Weblinks removed due to Hijacking by Hosting Websites 2) Unzip the files to their new home. The days of going through the file system to replace and backup are over! The future is now.well, in the next step. Still with me? Let's get started! Step 0) If you have mods installed in DCS:World uninstall them.now. It's a very simple utility and it keeps your game directory nice and clean.Also, it doesn't require a specific 'package' to be made, in fact 99% of the mods you use are already read to go with JSGME.

My 'weapon of choice' for DCS Modding is JSGME (JoneSoft Generic Mod Enabler) I've been using it for ages now, I'm pretty sure I started using it in the Falcon 4.0 days, or if not definitely since Silent Hunter 3. There also seems to be a few problems with MODMAN, but that's not really something I've looked into much.Mods have to be 'MODMAN compatible' and blah blah blah.

Hi Everyone, I see a lot of problems arising with people using mods, then the DCS:W updater then getting frustrated when their mods are moved to the _backup folder.Also, if you like tinkering with the game files you can end up with a ton of extra 'copies' in your DCS World folder with no real way of knowing what or where they are. Above instructions replacing 'Silent Hunter III' with the name of the game that you wish to mod.

JoneSoft Generic Mod Enabler v2.6 User Guide 8 August 2010.
