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Sinking simulator 2 indie db
Sinking simulator 2 indie db







sinking simulator 2 indie db

I can't stand it when people say you can't do this or can't do that. The way I look at it, if you want to make something, just make it. I think there are a lot of gamers who would be very excited to see what the next generation of Knights of the Old Republic sort of games would bring if character AI took a few more leaps. Multiplayer will never replace the desire to have a 'hero' experience that involves other characters with realistic, consistent and varied roles and attitudes, which is pretty much impossible in multiplayer. I think that very sophisticated game AI (not sophisticated at shooting you, but sophisticated in the types and depth and flexibility of interactions it can have with you) is very undervalued. There are a lot of things which can be solved to, in effect, do something new. That's probably why squadron 42 did not die, in fact.Īnother example: it's not clear that Pokemon Go was out of reach of a small group of indies. For example I think that a studio which manages to use the kind of procedural tech used in NMS, capture the spirit of Star Citizen and instead of falling into the trap of multiplayer/survival, create an immersive singleplayer experience, will be extremely successful. Pushing boundaries can be simply finding a technique to scale up the size and scope of a game while giving it the sort of indie character that AAA games find hard to monetize. But I think they still could easily have delivered something really special that would have satisfied a lot of people. No Mans Sky for example wasn't even close to state of the art in terms of survival mechanics, and I don't think they were aiming to be the best at it anyway.









Sinking simulator 2 indie db